Table Of Content

She says that she already considers herself one, but she chooses to work for Minette to build up a list of contacts. Nancy will remember to give the envelope from JJ to Heather and once you’re done talking to her, attempt to enter Minette’s office. Heather says that she’s too preoccupied playing some sort of online game. Conduct the conversation as you wish.
The Secret Chamber
Click on "Rue du Bac" to go to Dieter's studio for your first outside errand. Another dialog will follow, as the timed puzzle begins. Don't pay any attention to Minette's periodic interruptions. They are meant to only distract you and thus to make the puzzle a bit harder. After the conversation, bring out the Eyes card from your inventory.
ABBESSES (Photos, Heather, Zu)
This game has it all and leaves the sleuth wanting more when the game has finally ended. Arrange the connectors to connect by similar shapes or color. One of the cockroaches runs around the area between the the dress form platform and the computer table. When clicked on, Nancy will follow it behind the boxes and see a letter from the researcher to Minette. Read the letter and see Lynn's phone number.
The Herbal Tea
Then open the black portfolio on your right and flip through the pages for more information. Step forward and talk to Jean Michel Traquenard (we will call him Jean Mi from now on). During the conversation, he will insist that you order some food, i.e., at his expense. Pick up the menu and order anything you like. You can order only one item, of course. Then continue the conversation with Jean Mi.
(See the six-set picture later in this walkthrough). Pick up and read the pink note hanging down from the shelf left of the computer. It is a note from Heather asking you to pick up a stuffed parrot from Pont Neuf. Common Cooking Substitutions book from Marchand (in the center of the park) for 1 euro. After your conversation with Butterly, turn right to leave the apartment. Feel free to check out the blue recycle bin on your right on your way out.

"icon":

Feel free to click on the game, "Jane's Game Portal," in the upper-right portion of the monitor. We need to type in a login and password, but that information is actually readily available if you check out Sunny's notes in the top drawer on your left. But we don't need to play the game yet.
Answer the phone and talk to Lynn Manrique who is doing a research on Noisette Tornade. Noisette formerly owned the Moulin - windmill.
Book Basis
If you haven’t played this game before, answer no and he’ll tell Nancy that there is a binder next to the fish tank that explains the process. Read the directions before entering the dark room. If you look up Noisette's diary, you will find that "Cher Ami" is the nickname for the M380 decoder. In fact, the code applied here is the "Shift Cipher" (see pages 6-8 of your Code Book) and 380 is the shift number.
Follow Us
You should see the picture now hanging on the line above the trays. The space in the tray from where you had first picked up the negative should still be empty. Pick up a different negative and put it in the enlarger (step 1). Develop the last two pictures in the same way. As the last picture comes out, Nancy will indicate that we are done and the game will bring you out of the dark room automatically.
Every Nancy Drew Game From Her Interactive In Chronological Order - TheGamer
Every Nancy Drew Game From Her Interactive In Chronological Order.
Posted: Wed, 01 Dec 2021 08:00:00 GMT [source]
Click up to the paper and type in the coded bold letters seen at the bottom row above. The set of numbers used to shift the letters here is taken from the M380. Code the words - Using a set of numbers, shift the alphabet to the right. For example if one of the number is 2 and the alphabet to be decoded is C; it will shift to the right 2 places to make C to an E. Paint bomb - Open the bomb door and see connectors that have color and shapes. Remember the tips in the letter found inside the M380 book.
On the other side of the plank, turn left and enter the first alcove to the right. Head down into the water and Nancy will automatically don her wet suit. Head forward and dive down to see that a meter has appeared that measures how much air Nancy has before she has to surface. Speak with Malika and buy the spool of string for 3 euros as well as the stake for 10 euros and the Ichi-Do book for 6 euros.
The first vendor is named Malika and choose to buy the green rings for four euros. Talk to Dieter some more before leaving for the Hotel de Ville to meet Jean Michel Traquenard. Talk to him to learn that Minette is enemies with a man named Hugo Butterly as they’re constantly competing for the same clients and that they have similar styles. Eventually Jean Michel will prompt Nancy to order something off the menu. Leave the room and go over to Nancy’s desk.
Step out of the close ups, turn left and close up on the round table to the right of the Dark Room door. Step out of the close up, turn around and go to the hole in the wall right of the bookcase. Use the clock to open the secret passage.
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